Monday, 23 May 2011

Post 19




Final render:

Post 18

Rigging took too much time, I had to re-righ the model 2 times because first time, the model was split into parts which UDK didn't like for some reason, so combined all the mesh parts. Then I discover it wants to use custom bones! Argh, no time for animations either :( Will have to do poses!

Here is the final result:

UDK rigging:



Texturing! I had to do a quick one because of time constraints:


Post 17

Did the UVmapping in Maya, and decided to rig in 3D Studio Max 9, as well as for rendering.

Here's the uvmaps:





Post 16



Baanari model! First the head:



The body model was mostly from my other female model I made, which was a similar shape and size for this character fortunately, saving me some time. Here, some more edge loops added to the face, and created the sheepy like ears:



Now the horns! I had to find a way to make the horns, because it was taking too long to do by hand manipulating a cylinder. So this tutorial came in handy: http://www.creativecrash.com/maya/tutorials/modeling/nurbs/c/how-to-build-a-beast-horn-using-maya-and-detail-it-in-zbrush--3





Now to uvmap, texture and rig!

Post 15




Some new Matey renders thanks to the help Sonia gave me! Bump maps!

Post 14






Rotation sheets for alien dude were made, then modeled him up to this far. Started having problems with the head and face, nooo!

Saturday, 12 February 2011

Post 13


Here's one of the alien races I sketched up yesterday :) Sketch still needs cleaning up, but I thought I'd better post it now anyway.

Monday, 7 February 2011

Post 12




The body has finally been feathered up!

I can't count how many there are of the feather polygons, but theres a lot.