Monday, 23 May 2011

Post 18

Rigging took too much time, I had to re-righ the model 2 times because first time, the model was split into parts which UDK didn't like for some reason, so combined all the mesh parts. Then I discover it wants to use custom bones! Argh, no time for animations either :( Will have to do poses!

Here is the final result:

UDK rigging:



Texturing! I had to do a quick one because of time constraints:


No comments:

Post a Comment