Rigging took too much time, I had to re-righ the model 2 times because first time, the model was split into parts which UDK didn't like for some reason, so combined all the mesh parts. Then I discover it wants to use custom bones! Argh, no time for animations either :( Will have to do poses!
Here is the final result:
UDK rigging:

Texturing! I had to do a quick one because of time constraints:

No comments:
Post a Comment